Have you ever looked at the video games industry and said, “Man, that just looks really f’ed up”?

Yeah, we have too. We’ve collectively been laid off eleven times. And there are only two of us.

Dos. Zwei. 二人. Cha.

We’re kinda over it, to be honest. Carnage on the screen is all well and good. Real life human carnage - that’s a different matter entirely. And watching what’s been happening in the western AAA space in the post-pandemic period has been nothing short of horrific.

Watching a bunch of legacy companies respond to emerging market challenges by laying off tens of thousands of our peers (and us!) to juice up quarterly numbers. Watching them announce “strategies” that are entirely dependent on a dwindling list of over-used IP, sugar coated with hackneyed pablum like, “surprise and delight our fans.” Watching them run away from innovation like it was the plague. And watching them continue to fail and continue to double down.

To lift a Noel Gallagher quip, they’re like people with forks in a world of soup.

So, rather than turning ourselves over to our next corporate overlords/future severance granters and saying, “Thank you sir, may we have another?”, we decided to try something a little different.

Well…maybe A LOT different.

Hi! We’re Brock and Justin, and we are AIRLOCK GAMES.

We’ve worked on huge brands. We’ve moved mountains to ship big, unwieldy, AAA projects. But we miss the weird, wonderful magic of taking creative risks. The same risks that used to be the life blood of the industry for every publisher.

We’re here to blow stuff up. To make games that we’re excited to make - namely horror games. And to prove that this industry can do things differently. That it can value things like [gasp] people and fresh ideas. That there are smarter ways to make new experiences for players.

But mostly…we’re here to blow stuff up.

Get in touch →

Justin Fischer

CEO, writer, composer, sound designer, system designer. Jack of all trades. Recovering musician. DC-born, Chicago-molded, LA-based. Pathological smart ass. Obsessed with Nine Inch Nails. 40K maniac. Ride or die Alien and Resident Evil fan. Has two tattoos, both of which are terrible. One is misspelled. Firmly believes there’s a better way to make games. Unironically loves the Sega CD.

Personal Accomplishments

  • Made his first horror game at 16…on a frickin’ TI-85 graphing calculator.

  • At 12, he played video games for such an extended period of time that he developed pink eye.

  • Played Mass Effect three times in a row. Not the game. The trilogy.

  • Once made Trent Reznor smile.

Brock Feldman

CTO, CCO, engineering, game design, pixel art and animation. California native, San Diego raised, Los Angeles is home. When not partaking in some form of Soccer with the family tries to be at Disneyland as much as possible. Loves cycling, gaming, movies, Marvel, Star Wars, horror, JRPGs, action games, fighting games. Hates that every big game nowadays needs to have every system from every other game, even if it makes no sense for that game. Currently at 1,984 hours in Destiny and counting, 1200 of those with his Warlock. Pretty decent at Japanese.

Personal Accomplishments

  • Taught himself to program in high school, because he and his friend wanted to make games…but they were both artists.

  • Bought and played Resident Evil 4 and Final Fantasy 1 on every possible platform he could have (FF1 on WonderSwan Color was great)

  • Multiple runs of FF6 with every party member at level 99.